Moelijk he opnoemen waar hij aan gewerkt heeft. Ik doe het wel eff.
1994 - Wolfenstein 3D, Tester (Atari Corporation)
1994 - Doom II: Hell on Earth, Level Designer (id Software)
1994 - Doom, Level Designer (SEGA of America)
1995 - The Ultimate Doom, Level Designer (GT Interactive Software Corp)
1995 - Doom, Tester (Williams Entertainment Inc.)
1996 - Quake, Level Designer, Sound Designer, Tools Programmer (id Software)
1996 - H!Zone, Co-Producer (WizardWorks Software)
1996 - Hexen: Beyond Heretic, Co-Producer (GT Interactive Software Corp)
1996 - Final Doom, Level Designer (id Software and Atari Inc.)
1997 - Quake Mission Pack 1: Scourge of Armagon, Level Designer (id Software)
1997 - Quake Mission Pack 2: Dissolution of Eternity, Level Designer (id Software)
1997 - Quake II, Level Designer, Sound Designer, Tools Programmer (Activision, Inc.)
1997 - Doom 64, Level Designer (Midway Games)
1998 - Dominion: Storm Over Gift 3, Sound Designer (Eidos Interactive)
2000 - Timeline, Co-Designer, Co-Writer (Eidos Interactive)
2000 - American McGee's Alice, Creative Director, Co-Writer, Designer (Electronic Arts)
2004 - American McGee Presents: Scrapland, Producer (Enlight Interactive)
2006 - American McGee Presents: Bad Day L.A., Creative Director, Writer, Co-Designer (Akella)
2008 - American McGee's Grimm, Project Leader, Creative Director, Co-Writer, Co-Designer (GameTap)
2009 - DexIQ, Project Leader, Creative Director (Spicy Pony)
2010 - American McGee's Little Red Riding Hood
2011 - Alice: Madness Returns, Creative Director, Co-Writer, Designer (Spicy Horse) (EA)
leuke copy paste idd maarja als het zo moeilijk is om het op te zoeken moet ik het maa eff voor jullie hier neerzetten.
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